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GAME is played in five rounds and OBJECT is to get the highest core and WIN. For (4) four players, five decks are used. Played in partners with two on each side. For (6) six players, seven decks are used. Played with partners with three on each side. For (3) three players, seven decks are used. Played individually.
THE DEAL: Player to the LEFT of the Dealer cuts and that portion of the cards is set aside. From the remaining cards, the dealer takes the top portion and deals out 15 cards for each player. These cards are called the HAND. The Player to the RIGHT of the dealer takes the remaining cards and deals out 11 cards for each player and this is called the FOOT. The left over cards from the FOOT are then placed in the card tray and then the leftover cards from the HAND. All cards are then distributed in a clockwise rotation from left to right.
BEFORE THE INITIAL PLAY: All players pick up their hand and look for RED THREES. If they have any, place them face up in front immediately. Then in a clockwise rotation, the player to the left of the dealer starts by picking from the pack that number of cards to replace that number of red threes and so forth. The dealer is the last to pick for red threes.
THE PLAY BEGINS with the dealer turning over the first top card of the deck in the rack. The dealer goes first. The dealer, as any player, may pick two from the pack or from the discard pile. Note: When picking from the discard pile, card cannot count towards meld. You must have two in your hand to pick up or it must be part of legal meld. Player must pick five cards or whatever is there if it is less than five. Cannot discard, if picking from the discard pile.
Teams advance equally in each round and each team must make the initial meld, which is as follows: Round 1 – 50 points Round 2-90 points Round 3-120 Points Round 4- 150 points Round 5 – Complete Canasta (Book) in your hand. (Can be Red, Black Wild Cards or Natural 7’s)
Card Point Value: Jokers-50 points Deuces-20 points Aces-20 points 4-7 – 5 points 8-King-10 points
SCORING: Wild Card Canasta = 1500 points (1st book only, additional books count 500 points) Natural 7’s = 1000 points (1st book only, additional books count 500 or 300 depending on if it is red or black canasta) Red Canasta = 500 points Black Canasta = 300 points
After the Canastas (Books) are counted for the BASE score, the players then count all the cards except the red threes for individual point count in piles of 100. Do not throw the cards into the left over for shuffling till all cards are counted and score given to score keeper.
Red threes and black threes: Red Threes are a BONUS card and valued at 100 points each. You get to replace a red three with another card. You DO NOT get extra cards. You replace them if they are in your hand as described above before the play begins. Or you replace them in your foot when you get into it. If you do not get into your foot and you have red threes, they count as minus 500 points. If you pick a Red Three during the play, you immediately put it down on the table and then you pick to REPLACE it. E.g.: It is your turn and you pick TWO cards, one is a red three, you put the red three down and pick ONE card. If your team gets a total of (7) seven red threes, you will receive a BONUS of 1000 points. Any additional red threes are counted as 100 points each.
Red threes do not get recounted in the individual card count. Red Threes freeze the discard pile when turned over. They stay there and another card gets turned over on top of it. If you pick up the discard pile at some point and get that red three, it does count as 100 bonus points but you do not REPLACE it as otherwise indicated.
Black Threes are (5) five points and are used only as a discard card. They cannot be picked up from the discard pile. They must always be played as throw away cards. You never count them as more than (5) five points. You may meld them in groups of three or more upon going out only.
The Play:
This game is not as complicated as the rules appear. It is a GAME of strategy, so in a close game, every point counts. You must figure out the way to achieve the most points in the end. While you need several types of Canastas, no record of that is kept. Ultimately it is the point values that will WIN the game.
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